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Acidic Caveswurde hinzugefügt.ETC 2024-09-15Implementing the acidic cave archetype, coming to both the Pyro and Stanton systems. Adorned with luminous pools of water and dramatic stalactites and stalagmites, these caves provide a captivating setting for exploration, FPS missions, missing person missions, and more.Additional Player Customizationwurde hinzugefügt.ETC 2024-10-31Following the release of the new character customizer in Alpha 3.23, this update adds additional hair and facial hair options, as well as face piercings.Aegis Sabre Firebirdwurde hinzugefügt.ETC 2024-04-30Building, balancing, and implementing Aegis' medium missile fighter, the Sabre Firebird, into the game.Aegis Sabre Raven Gold Standardwurde hinzugefügt.ETC 2024-04-15Implementing, polishing, and optimizing all features required to bring the Aegis Sabre Raven up to gold standard.Anvil Hornet F7A MkIwurde hinzugefügt.ETC 2024-05-31Building, balancing, and implementing Anvil's classic military fighter, the F7A MkI, into the game.Anvil Hornet F7A MkIIwurde hinzugefügt.ETC 2024-03-15Building, balancing, and implementing Anvil's premier military fighter, the Hornet F7A MkII, into the game.Anvil Hornet F7C MkIIwurde hinzugefügt.ETC 2024-03-15Building, balancing, and implementing Anvil's premier fighter, the Hornet F7C MkII, into the game.Anvil Hornet F7C-M MkIIwurde hinzugefügt.ETC 2024-11-15Building, balancing, and implementing Anvil's premier two-person fighter, the Hornet F7C-M MkII, into the game.Anvil Hornet F7C-R Tracker MkIIwurde hinzugefügt.ETC 2024-08-31Building, balancing, and implementing Anvil's scout fighter, the Hornet F7C-R Tracker MkII, into the game.Anvil Hornet F7C-S Ghost MkIIwurde hinzugefügt.ETC 2024-08-31Building, balancing, and implementing Anvil's stealth fighter, the Hornet F7C-S Ghost MkII, into the game.Arena Commander: Custom Lobbieswurde hinzugefügt.ETC 2024-03-31Custom Lobbies, previously referred to as “Private Matches”, makes their return to Arena Commander. Utilizing the new Frontend & Lobby Systems, Custom Lobbies allow players to set up and play matches for any game modes on any map at any time, with their own rules.Arena Commander: Engineering Experimental Modewurde hinzugefügt.ETC 2024-03-15Three Limited Test Experimental Modes featuring the engineering gameplay (also referred to as "Resource Network") showcased at CitizenCon 2953. Help shape the future of engineering gameplay in Star Citizen by testing and giving feedback to the features and balance showcased in this limited test before it hits the Persistent Universe.Argo MPUV Tractorwurde hinzugefügt.ETC 2024-04-30Building, balancing, and implementing Argo's utility vehicle, the MPUV Tractor, into the game.Base Buildingwurde hinzugefügt.ETC 2024-12-30All work encompassing the ability for players to construct and maintain bases, including resource generation, commerce, and customization.Charge/Drainwurde hinzugefügt.ETC 2024-08-31Adding the ability for players to drain, store, and charge objects with power using the multi-tool. Includes the ability to overcharge objects and also remove distortion damage.Contested Zoneswurde hinzugefügt.ETC 2024-08-31Contested Zones are a location feature coming to Pyro's space stations, introducing FPS gameplay with various layouts tailored for this purpose. The zones will feature a progression system requiring tokens to unlock different zones, giving access to the loot inside. Collecting all of the tokens will allow a player to open the final door and claim the grand prize.Craftingwurde hinzugefügt.ETC 2024-12-30Implementing the ability for players to craft various items using resources from throughout the persistent universe.Distribution Centerswurde hinzugefügt.ETC 2024-05-15Creating new traversable areas offering gameplay opportunities in corporate industrial environments.Dynamic Crosshairwurde hinzugefügt.ETC 2024-04-30Combat helmets now support the dynamic crosshair which allows for quicker target acquisition in close-quarter situations.Engineeringwurde hinzugefügt.ETC 2024-08-15Allows players to manage, maintain and repair various ship systems. Players can assume different roles that each provide a unique gameplay loop. With Engineering Gameplay, players have to contend with item degradation, malfunctions, and power management.Fauna - Kopionwurde hinzugefügt.ETC 2024-05-15Populating the persistent universe with the Kopion, an aggressive, agile animal that travels in packs. You'll find them in a variety of areas, from grassy fields to lurking in the darkness of caves.Fauna - Marokwurde hinzugefügt.ETC 2024-05-15Populating the persistent universe with the Marok, a passive flying bird-like creature. Maroks live in flocks and are often found near lush, green environments.Fauna - Quasi Grazerwurde hinzugefügt.ETC 2024-09-30These large, warm-blooded herd animals were originally discovered on the vast plains of Quasi on Terra. Most notable for their unusual method of carrying their eggs on their underside, the Quasi grazer has become one of the standard seed animals and there can be commonly found on most terraformed planets in the UEE.Forward Operating Baseswurde hinzugefügt.ETC 2024-08-15Implementing a new type of point of interest in the persistent universe, the Forward Operating Base, which is designed for small first-person gameplay experiences.FPS Loot Screenwurde hinzugefügt.ETC 2024-02-28Introducing a new screen for looting critical items quickly, allowing for more reliable inventory management in tense situations.FPS Reload Improvementswurde hinzugefügt.ETC 2024-04-30Introduction of backpack reloading and ammo repooling mechanics, which lets players avoid managing magazines in their inventory during combat.Gatac Syulenwurde hinzugefügt.ETC 2023-10-26Building, implementing, and balancing Gatac's starter ship, the Syulen, as a game-ready vehicle.Inventory System Refactorwurde hinzugefügt.ETC 2024-03-31Item Overheatwurde hinzugefügt.ETC 2024-08-31Implementing the ability for items and weapons to overheat, causing damage and requiring the player to contend with malfunctions.Life Supportwurde hinzugefügt.ETC 2024-07-31Implementing the first iteration of onboard life support systems in ships, which entails a ship component that generates breathable gas when turned on, and management of said life support component within the vehicle loadout manager.Light Amplification - Scopeswurde hinzugefügt.ETC 2024-07-31Implementing a new Light Amplification mode for several weapon optics, which allows for easier target acquisition in low light conditions.Mirai Pulsewurde hinzugefügt.ETC 2024-04-15Building, balancing, and implementing Mirai's hover bike, the Pulse, into the game.Mission System Refactorwurde hinzugefügt.ETC 2024-09-30Reworking the underlying Mission System to become compatible with Server Meshing, allowing for easier creation and maintenance of mission content.New Character Customizerwurde hinzugefügt.ETC 2024-05-31Implementing an overhaul of the player character creator for Star Citizen, including a new user interface and additional customization options.New Missions - Creature Huntingwurde hinzugefügt.ETC 2024-04-30New missions that require players to locate, kill and retrieve valuable parts of creatures roaming the environment.New Missions - Repair, Charge and Drainwurde hinzugefügt.ETC 2024-08-31Implementing new missions that introduce engineering gameplay into the persistent universe, first appearing in Pyro's outposts. Players will be tasked with going to the location and fixing wind turbines, relays, moisture extractors, or solar panels. This is done by repairing pipes with the your multi-tool, charging batteries with the new charge/drain feature, or replacing broken components in the networks that are broken or missing.Overdrive Initiativewurde hinzugefügt.ETC 2024-02-28Overdrive Initiative is a series of connected missions leading up to an updated XenoThreat Global Event. This mission series includes multiple mission types and encourages group coordination.Personal and Instanced Hangarswurde hinzugefügt.ETC 2024-06-30Creating new tech that creates an instance of the player's hangar to allow for uninterrupted management of cargo, inventory, and vehicles. Personal hangars are found at the player's home location and allow for customization and organization of the hangar interior.Precision Targetingwurde hinzugefügt.ETC 2024-03-31Implementing a new targeting mode for vehicles that allows higher accuracy in targeting ships, including their components.Pronewurde hinzugefügt.ETC 2024-03-31All tasks relating to implementing prone (lying down) movement by the player and NPCs.Rock Caveswurde hinzugefügt.ETC 2024-09-15Implementing the rock cave archetype, coming to both the Pyro and Stanton systems. Illuminated by bioluminescent mushrooms, these caves provide a unique atmosphere for exploration, FPS missions, missing person missions, and more.RSI Ursa Medivacwurde hinzugefügt.ETC 2024-05-15Building, balancing, and implementing RSI's medical ground vehicle, the Ursa Medivac, into the game.RSI Zeus MkII CLwurde hinzugefügt.ETC 2024-09-30Building, balancing, and implementing RSI's small multi-crew cargo ship, the Zeus MkII CL, into the game.RSI Zeus MkII ESwurde hinzugefügt.ETC 2024-08-31Building, balancing, and implementing RSI's small multi-crew ship, the Zeus MkII ES, into the game.Sand Caveswurde hinzugefügt.ETC 2024-09-15Establishing the visual language, creation pipeline and quality standard for a new sand cave archetype.Scope Magnificationwurde hinzugefügt.ETC 2024-04-30Updates to magnification effects on weapon scopes for improved accuracy and visual quality.Storage Accesswurde hinzugefügt.ETC 2024-05-31Adding Storage Access kiosks to the persistent universe, allowing players to retrieve and store FPS items at multiple locations.Unannouncedwurde hinzugefügt.ETC 2024-04-30Unannounced VehicleUnannouncedwurde hinzugefügt.ETC 2024-11-30Unannounced VehicleUnannouncedwurde hinzugefügt.ETC 2024-11-15Unannounced VehicleUnannouncedwurde hinzugefügt.ETC 2024-12-30Unannounced VehicleUnannouncedwurde hinzugefügt.ETC 2024-10-31Unannounced VehicleUnannouncedwurde hinzugefügt.ETC 2024-11-30Unannounced VehicleUnannouncedwurde hinzugefügt.ETC 2024-11-15Unannounced VehicleVehicle Radar / Scanningwurde hinzugefügt.ETC 2024-10-31Implementing new and improved vehicle radar and scanning systems, allowing for the passive and active detection of radar contacts and information about the vehicle's status, as well as its contents.Aegis Retaliator Gold Standardpostponed:ETC 2021-07-02 -> 2024-05-15 (+3 years)Implementing, polishing, and optimizing all features required to bring the Aegis Retaliator up to gold standard.Asteroid Facilitiespostponed:ETC 2023-06-30 -> 2024-09-15 (+1 years)Adding new Asteroid Facilities to the persistent universe. Hand-crafted traversable areas offering different gameplay opportunities both in the interior and exterior of asteroids.EVA T2postponed:ETC 2023-03-31 -> 2024-06-30 (+1 years)Further improves the EVA experience following the transition to IFCS. Introduces limited EVA fuel and encourages the use of zero-G push/pull and the Multi-Tool's tractor beam.Fire Extinguisherpostponed:ETC 2023-05-26 -> 2024-08-15 (+1 years)All tasks required to implement functioning fire extinguishers in-game. This feature will work alongside the fire hazard system.FPS Radar / Scanningpostponed:ETC 2022-10-27 -> 2024-11-15 (+2 years)Improved signature system, supporting much greater distances, and dampening of signatures by environmental interference and larger signatures. Improved Scanning, driven by the same signature system as the Radar and Ping, available in Ships, ground vehicles, and FPSFreight Elevatorspostponed:ETC 2023-12-15 -> 2024-06-30 (+7 months)Implementation of systems and content for players to physically load and unload cargo to and from their ships by conveying cargo to and from hangars, landing pads, garages, and docking collars.Frontier Clothingpostponed:ETC 2023-06-16 -> 2024-09-30 (+1 years)Generating concepts for frontier-style clothing for players and NPCs.Headhunters Faction Outfitspostponed:ETC 2023-10-15 -> 2024-09-30 (+12 months)Developing multiple outfit variants for the Pyro gang, the Headhunters.Jump Pointspostponed:ETC 2023-09-21 -> 2024-09-30 (+1 years)Building out the functionality, visual, and audio effects for the jump points used to travel between systems, and setting them up in-game. Including necessary vehicle items and functionality, the jump points themselves, and their inner tunnels.Map and Radar System Reworkpostponed:ETC 2023-10-15 -> 2024-03-15 (+5 months)An overhaul of the underlying system and associated UI for the Starmap, radar, local area map, and minimap.Master Modespostponed:ETC 2022-09-29 -> 2024-03-31 (+2 years)Implementing new modes to vehicles to manage a their speed, components, and role-specific functions.MFD Reworkpostponed:ETC 2023-08-01 -> 2024-08-31 (+1 years)We will both rebuild ship MFDs with our new Building Blocks UI technology, as well as completely redesign them in an effort to make them more customizable, better matched to ship aesthetics, and better at serving ship gameplay.New Missions - Cargo Haulingpostponed:ETC 2023-11-10 -> 2024-08-15 (+9 months)Making use of the Freight Elevators feature, this mission type will have players hauling large quantities of cargo to earn both aUEC and reputation. New Player Experiencepostponed:ETC 2023-12-15 -> 2024-09-30 (+10 months)An initiative for improving the initial (first 30 minutes) gameplay experience, which will help players understand the context of the world and introduce them to some of Star Citizen's basic features. This will include updates to landing zones, spaceports, habs, shops, and more.Outpost Homestead - Independent & Outlawpostponed:ETC 2023-12-15 -> 2024-10-31 (+11 months)A small home for AI to live and shelter. They consist of a central hub and a few optional internal and external modules. They provide the basic necessities to support a small group of people for an indefinite amount of time.Player Interaction Experience T0 - Hints & Interactionspostponed:ETC 2023-03-27 -> 2024-03-15 (+12 months)The Player Interaction Experience (PIE) is a holistic array of complimentary features and systems, all related directly to the player. Player status, item status, environment status, as well as interactions with both the game world and the objects within it, are covered under these systems.Player Interaction Experience T2 - Visor HUD & Helmetpostponed:ETC 2023-10-15 -> 2024-03-15 (+5 months)Builds on the existing heads-up display (HUD) with a new look and feel. Includes a new equip and remove experience, boot-up and power-down sequences, and transitions between FPS and ship HUDs.Pyro Space Stationspostponed:ETC 2023-11-06 -> 2024-09-30 (+11 months)Adding small rundown Rest Stop stations to the Pyro system, which provide basic services and use limited interiors.Pyro System, Planet, and Mission Setuppostponed:ETC 2023-09-29 -> 2024-12-30 (+1 years)Completing the initial foundational work needed to implement the Pyro System into the game.Quantum Travel Experiencepostponed:ETC 2023-03-17 -> 2024-12-30 (+2 years)Updating Quantum Travel mechanic to move players in a more physically realistic way, and improve the general QT experience, adjusting how spooling/calibrating, interdictions and entering/exiting work.Reputation - Hostilitypostponed:ETC 2023-11-06 -> 2024-04-30 (+6 months)Players will encounter AI that are either friendly or hostile based on their reputation with the organization the AI belong to. This also includes different friendly-fire thresholds and defense responses.Rough and Ready Faction Outfitspostponed:ETC 2023-06-16 -> 2024-09-30 (+1 years)Developing multiple outfit variants for the Pyro gang, Rough and Ready.RSI Polarispostponed:ETC 2023-12-15 -> 2024-10-31 (+11 months)Encompasses all tasks, including design, art, audio, and tech, required for the implementation of the RSI Polaris corvette into the PU.SQ42 - Polishingpostponed:ETC 2023-12-15 -> 2024-12-30 (+1 years)Fine-tuning and refining all aspects of the Squadron 42 gameplay experience.Weapon Misfire & Wearpostponed:ETC 2023-10-15 -> 2024-12-30 (+1 years)Adding the potential for certain weapons to misfire or malfunction depending on various factors.
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