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 Acidic Caves wurde hinzugefügt.ETC 2024-09-15Implementing the acidic cave archetype, coming to both the Pyro and Stanton systems. Adorned with luminous pools of water and dramatic stalactites and stalagmites, these caves provide a captivating setting for exploration, FPS missions, missing person missions, and more. Additional Player Customization wurde hinzugefügt.ETC 2024-10-31Following the release of the new character customizer in Alpha 3.23, this update adds additional hair and facial hair options, as well as face piercings. Aegis Sabre Firebird wurde hinzugefügt.ETC 2024-04-30Building, balancing, and implementing Aegis' medium missile fighter, the Sabre Firebird, into the game. Aegis Sabre Raven Gold Standard wurde hinzugefügt.ETC 2024-04-15Implementing, polishing, and optimizing all features required to bring the Aegis Sabre Raven up to gold standard. Anvil Hornet F7A MkI wurde hinzugefügt.ETC 2024-05-31Building, balancing, and implementing Anvil's classic military fighter, the F7A MkI, into the game. Anvil Hornet F7A MkII wurde hinzugefügt.ETC 2024-03-15Building, balancing, and implementing Anvil's premier military fighter, the Hornet F7A MkII, into the game. Anvil Hornet F7C MkII wurde hinzugefügt.ETC 2024-03-15Building, balancing, and implementing Anvil's premier fighter, the Hornet F7C MkII, into the game. Anvil Hornet F7C-M MkII wurde hinzugefügt.ETC 2024-11-15Building, balancing, and implementing Anvil's premier two-person fighter, the Hornet F7C-M MkII, into the game. Anvil Hornet F7C-R Tracker MkII wurde hinzugefügt.ETC 2024-08-31Building, balancing, and implementing Anvil's scout fighter, the Hornet F7C-R Tracker MkII, into the game. Anvil Hornet F7C-S Ghost MkII wurde hinzugefügt.ETC 2024-08-31Building, balancing, and implementing Anvil's stealth fighter, the Hornet F7C-S Ghost MkII, into the game. Arena Commander: Custom Lobbies wurde hinzugefügt.ETC 2024-03-31Custom Lobbies, previously referred to as “Private Matches”, makes their return to Arena Commander. Utilizing the new Frontend & Lobby Systems, Custom Lobbies allow players to set up and play matches for any game modes on any map at any time, with their own rules. Arena Commander: Engineering Experimental Mode wurde hinzugefügt.ETC 2024-03-15Three Limited Test Experimental Modes featuring the engineering gameplay (also referred to as "Resource Network") showcased at CitizenCon 2953. Help shape the future of engineering gameplay in Star Citizen by testing and giving feedback to the features and balance showcased in this limited test before it hits the Persistent Universe. Argo MPUV Tractor wurde hinzugefügt.ETC 2024-04-30Building, balancing, and implementing Argo's utility vehicle, the MPUV Tractor, into the game. Base Building wurde hinzugefügt.ETC 2024-12-30All work encompassing the ability for players to construct and maintain bases, including resource generation, commerce, and customization. Charge/Drain wurde hinzugefügt.ETC 2024-08-31Adding the ability for players to drain, store, and charge objects with power using the multi-tool. Includes the ability to overcharge objects and also remove distortion damage. Contested Zones wurde hinzugefügt.ETC 2024-08-31Contested Zones are a location feature coming to Pyro's space stations, introducing FPS gameplay with various layouts tailored for this purpose. The zones will feature a progression system requiring tokens to unlock different zones, giving access to the loot inside. Collecting all of the tokens will allow a player to open the final door and claim the grand prize. Crafting wurde hinzugefügt.ETC 2024-12-30Implementing the ability for players to craft various items using resources from throughout the persistent universe. Distribution Centers wurde hinzugefügt.ETC 2024-05-15Creating new traversable areas offering gameplay opportunities in corporate industrial environments. Dynamic Crosshair wurde hinzugefügt.ETC 2024-04-30Combat helmets now support the dynamic crosshair which allows for quicker target acquisition in close-quarter situations. Engineering wurde hinzugefügt.ETC 2024-08-15Allows players to manage, maintain and repair various ship systems. Players can assume different roles that each provide a unique gameplay loop. With Engineering Gameplay, players have to contend with item degradation, malfunctions, and power management. Fauna - Kopion wurde hinzugefügt.ETC 2024-05-15Populating the persistent universe with the Kopion, an aggressive, agile animal that travels in packs. You'll find them in a variety of areas, from grassy fields to lurking in the darkness of caves. Fauna - Marok wurde hinzugefügt.ETC 2024-05-15Populating the persistent universe with the Marok, a passive flying bird-like creature. Maroks live in flocks and are often found near lush, green environments. Fauna - Quasi Grazer wurde hinzugefügt.ETC 2024-09-30These large, warm-blooded herd animals were originally discovered on the vast plains of Quasi on Terra. Most notable for their unusual method of carrying their eggs on their underside, the Quasi grazer has become one of the standard seed animals and there can be commonly found on most terraformed planets in the UEE. Forward Operating Bases wurde hinzugefügt.ETC 2024-08-15Implementing a new type of point of interest in the persistent universe, the Forward Operating Base, which is designed for small first-person gameplay experiences. FPS Loot Screen wurde hinzugefügt.ETC 2024-02-28Introducing a new screen for looting critical items quickly, allowing for more reliable inventory management in tense situations. FPS Reload Improvements wurde hinzugefügt.ETC 2024-04-30Introduction of backpack reloading and ammo repooling mechanics, which lets players avoid managing magazines in their inventory during combat. Gatac Syulen wurde hinzugefügt.ETC 2023-10-26Building, implementing, and balancing Gatac's starter ship, the Syulen, as a game-ready vehicle. Inventory System Refactor wurde hinzugefügt.ETC 2024-03-31 Item Overheat wurde hinzugefügt.ETC 2024-08-31Implementing the ability for items and weapons to overheat, causing damage and requiring the player to contend with malfunctions. Life Support wurde hinzugefügt.ETC 2024-07-31Implementing the first iteration of onboard life support systems in ships, which entails a ship component that generates breathable gas when turned on, and management of said life support component within the vehicle loadout manager. Light Amplification - Scopes wurde hinzugefügt.ETC 2024-07-31Implementing a new Light Amplification mode for several weapon optics, which allows for easier target acquisition in low light conditions. Mirai Pulse wurde hinzugefügt.ETC 2024-04-15Building, balancing, and implementing Mirai's hover bike, the Pulse, into the game. Mission System Refactor wurde hinzugefügt.ETC 2024-09-30Reworking the underlying Mission System to become compatible with Server Meshing, allowing for easier creation and maintenance of mission content. New Character Customizer wurde hinzugefügt.ETC 2024-05-31Implementing an overhaul of the player character creator for Star Citizen, including a new user interface and additional customization options. New Missions - Creature Hunting wurde hinzugefügt.ETC 2024-04-30New missions that require players to locate, kill and retrieve valuable parts of creatures roaming the environment. New Missions - Repair, Charge and Drain wurde hinzugefügt.ETC 2024-08-31Implementing new missions that introduce engineering gameplay into the persistent universe, first appearing in Pyro's outposts. Players will be tasked with going to the location and fixing wind turbines, relays, moisture extractors, or solar panels. This is done by repairing pipes with the your multi-tool, charging batteries with the new charge/drain feature, or replacing broken components in the networks that are broken or missing. Overdrive Initiative wurde hinzugefügt.ETC 2024-02-28Overdrive Initiative is a series of connected missions leading up to an updated XenoThreat Global Event. This mission series includes multiple mission types and encourages group coordination. Personal and Instanced Hangars wurde hinzugefügt.ETC 2024-06-30Creating new tech that creates an instance of the player's hangar to allow for uninterrupted management of cargo, inventory, and vehicles. Personal hangars are found at the player's home location and allow for customization and organization of the hangar interior. Precision Targeting wurde hinzugefügt.ETC 2024-03-31Implementing a new targeting mode for vehicles that allows higher accuracy in targeting ships, including their components. Prone wurde hinzugefügt.ETC 2024-03-31All tasks relating to implementing prone (lying down) movement by the player and NPCs. Rock Caves wurde hinzugefügt.ETC 2024-09-15Implementing the rock cave archetype, coming to both the Pyro and Stanton systems. Illuminated by bioluminescent mushrooms, these caves provide a unique atmosphere for exploration, FPS missions, missing person missions, and more. RSI Ursa Medivac wurde hinzugefügt.ETC 2024-05-15Building, balancing, and implementing RSI's medical ground vehicle, the Ursa Medivac, into the game. RSI Zeus MkII CL wurde hinzugefügt.ETC 2024-09-30Building, balancing, and implementing RSI's small multi-crew cargo ship, the Zeus MkII CL, into the game. RSI Zeus MkII ES wurde hinzugefügt.ETC 2024-08-31Building, balancing, and implementing RSI's small multi-crew ship, the Zeus MkII ES, into the game. Sand Caves wurde hinzugefügt.ETC 2024-09-15Establishing the visual language, creation pipeline and quality standard for a new sand cave archetype. Scope Magnification wurde hinzugefügt.ETC 2024-04-30Updates to magnification effects on weapon scopes for improved accuracy and visual quality. Storage Access wurde hinzugefügt.ETC 2024-05-31Adding Storage Access kiosks to the persistent universe, allowing players to retrieve and store FPS items at multiple locations. Unannounced wurde hinzugefügt.ETC 2024-04-30Unannounced Vehicle Unannounced wurde hinzugefügt.ETC 2024-11-30Unannounced Vehicle Unannounced wurde hinzugefügt.ETC 2024-11-15Unannounced Vehicle Unannounced wurde hinzugefügt.ETC 2024-12-30Unannounced Vehicle Unannounced wurde hinzugefügt.ETC 2024-10-31Unannounced Vehicle Unannounced wurde hinzugefügt.ETC 2024-11-30Unannounced Vehicle Unannounced wurde hinzugefügt.ETC 2024-11-15Unannounced Vehicle Vehicle Radar / Scanning wurde hinzugefügt.ETC 2024-10-31Implementing new and improved vehicle radar and scanning systems, allowing for the passive and active detection of radar contacts and information about the vehicle's status, as well as its contents. Aegis Retaliator Gold Standard postponed:ETC 2021-07-02 -> 2024-05-15 (+3 years)Implementing, polishing, and optimizing all features required to bring the Aegis Retaliator up to gold standard. Asteroid Facilities postponed:ETC 2023-06-30 -> 2024-09-15 (+1 years)Adding new Asteroid Facilities to the persistent universe. Hand-crafted traversable areas offering different gameplay opportunities both in the interior and exterior of asteroids. EVA T2 postponed:ETC 2023-03-31 -> 2024-06-30 (+1 years)Further improves the EVA experience following the transition to IFCS. Introduces limited EVA fuel and encourages the use of zero-G push/pull and the Multi-Tool's tractor beam. Fire Extinguisher postponed:ETC 2023-05-26 -> 2024-08-15 (+1 years)All tasks required to implement functioning fire extinguishers in-game. This feature will work alongside the fire hazard system. FPS Radar / Scanning postponed:ETC 2022-10-27 -> 2024-11-15 (+2 years)Improved signature system, supporting much greater distances, and dampening of signatures by environmental interference and larger signatures. Improved Scanning, driven by the same signature system as the Radar and Ping, available in Ships, ground vehicles, and FPS Freight Elevators postponed:ETC 2023-12-15 -> 2024-06-30 (+7 months)Implementation of systems and content for players to physically load and unload cargo to and from their ships by conveying cargo to and from hangars, landing pads, garages, and docking collars. Frontier Clothing postponed:ETC 2023-06-16 -> 2024-09-30 (+1 years)Generating concepts for frontier-style clothing for players and NPCs. Headhunters Faction Outfits postponed:ETC 2023-10-15 -> 2024-09-30 (+12 months)Developing multiple outfit variants for the Pyro gang, the Headhunters. Jump Points postponed:ETC 2023-09-21 -> 2024-09-30 (+1 years)Building out the functionality, visual, and audio effects for the jump points used to travel between systems, and setting them up in-game. Including necessary vehicle items and functionality, the jump points themselves, and their inner tunnels. Map and Radar System Rework postponed:ETC 2023-10-15 -> 2024-03-15 (+5 months)An overhaul of the underlying system and associated UI for the Starmap, radar, local area map, and minimap. Master Modes postponed:ETC 2022-09-29 -> 2024-03-31 (+2 years)Implementing new modes to vehicles to manage a their speed, components, and role-specific functions. MFD Rework postponed:ETC 2023-08-01 -> 2024-08-31 (+1 years)We will both rebuild ship MFDs with our new Building Blocks UI technology, as well as completely redesign them in an effort to make them more customizable, better matched to ship aesthetics, and better at serving ship gameplay. New Missions - Cargo Hauling postponed:ETC 2023-11-10 -> 2024-08-15 (+9 months)Making use of the Freight Elevators feature, this mission type will have players hauling large quantities of cargo to earn both aUEC and reputation.  New Player Experience postponed:ETC 2023-12-15 -> 2024-09-30 (+10 months)An initiative for improving the initial (first 30 minutes) gameplay experience, which will help players understand the context of the world and introduce them to some of Star Citizen's basic features. This will include updates to landing zones, spaceports, habs, shops, and more. Outpost Homestead - Independent & Outlaw postponed:ETC 2023-12-15 -> 2024-10-31 (+11 months)A small home for AI to live and shelter. They consist of a central hub and a few optional internal and external modules. They provide the basic necessities to support a small group of people for an indefinite amount of time. Player Interaction Experience T0 - Hints & Interactions postponed:ETC 2023-03-27 -> 2024-03-15 (+12 months)The Player Interaction Experience (PIE) is a holistic array of complimentary features and systems, all related directly to the player. Player status, item status, environment status, as well as interactions with both the game world and the objects within it, are covered under these systems. Player Interaction Experience T2 - Visor HUD & Helmet postponed:ETC 2023-10-15 -> 2024-03-15 (+5 months)Builds on the existing heads-up display (HUD) with a new look and feel. Includes a new equip and remove experience, boot-up and power-down sequences, and transitions between FPS and ship HUDs. Pyro Space Stations postponed:ETC 2023-11-06 -> 2024-09-30 (+11 months)Adding small rundown Rest Stop stations to the Pyro system, which provide basic services and use limited interiors. Pyro System, Planet, and Mission Setup postponed:ETC 2023-09-29 -> 2024-12-30 (+1 years)Completing the initial foundational work needed to implement the Pyro System into the game. Quantum Travel Experience postponed:ETC 2023-03-17 -> 2024-12-30 (+2 years)Updating Quantum Travel mechanic to move players in a more physically realistic way, and improve the general QT experience, adjusting how spooling/calibrating, interdictions and entering/exiting work. Reputation - Hostility postponed:ETC 2023-11-06 -> 2024-04-30 (+6 months)Players will encounter AI that are either friendly or hostile based on their reputation with the organization the AI belong to. This also includes different friendly-fire thresholds and defense responses. Rough and Ready Faction Outfits postponed:ETC 2023-06-16 -> 2024-09-30 (+1 years)Developing multiple outfit variants for the Pyro gang, Rough and Ready. RSI Polaris postponed:ETC 2023-12-15 -> 2024-10-31 (+11 months)Encompasses all tasks, including design, art, audio, and tech, required for the implementation of the RSI Polaris corvette into the PU. SQ42 - Polishing postponed:ETC 2023-12-15 -> 2024-12-30 (+1 years)Fine-tuning and refining all aspects of the Squadron 42 gameplay experience. Weapon Misfire & Wear postponed:ETC 2023-10-15 -> 2024-12-30 (+1 years)Adding the potential for certain weapons to misfire or malfunction depending on various factors.

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