ROADMAP fŘr StarCitizen
  Last Changes Last Changes Full List Full List The following informations are no promises. They only reflect what's on the RSI page on a given day. Its not our fault. OK 2.5D Geometry ClassETC 2021-04-12Add support for 2.5d geometry classes for area unification both visual and physical.  AI - JanitorETC 2021-06-17Encompasses all tasks for implementing the Janitor NPC type into the persistent universe. AI EVA TechETC 2021-06-03AI will be able to navigate via EVA in open space to appropriate points of interest and will allow the AI to transition from seat to EVA when requested or when appropriate. AI Info ServiceETC 2021-05-28Currently, Odin and other backend tools that display player or NPC locations route through ElasticSearch, which is CIG's analytics pipeline. This process is naturally slow, and the amount of high-fidelity data we need to track is low enough to make a separate service practical. This new service will continuously track the position of players, NPCs, and other entities so that our live-service tools can display them properly in real-time. Boat Movement ParametersETC 2021-06-25Creation and support for a new vehicle movement simulation and movement type for use with boats or other aquatic vehicles. Reputation V2ETC 2022-04-08An upgrade to the reputation system that allows reputation to drive AI hostility. AI - Landing ImprovementsETC 2022-05-13This enables AI ships to land and deliver reinforcements on non-structured ground areas like planetary terrain where a pre-defined landing area and assistance from Air Traffic Control is not available. AI - Off Duty Activities - SleepingETC 2022-08-05The sleeping behavior is a segment of our new civilian behavior system, controlling how the AI sleeps, relaxes, and socializes in bed. We will support single beds, bunk beds and beds with privacy shutters in this first iteration. AI - Illegal Goods DealerETC 2021-10-15The ‘Goods Dealer’ is a new roaming ‘Vendor’ AI behaviour that brokers illegal products, located mostly wandering around shadowy and secretive areas, this dealer trades without a license or permission and is always on the lookout for security.  Achievement ServiceETC 2021-09-28This service is responsible for the lifecycle and management of Game Achievements. Freight ElevatorsETC 2023-12-15Implementation of systems and content for players to physically load and unload cargo to and from their ships by conveying cargo to and from hangars, landing pads, garages, and docking collars. Artificial GravityETC 2023-10-23Implementing the dedicated functionality for items controlling the gravity per room for ships, outposts and stations. This also includes player controls as part of engineering gameplay. Life Support T0ETC 2023-10-23Implementing the first iteration of onboard life support systems in ships, which entails a ship component that generates air when turned on, and management of said life support component within the vehicle loadout manager. Resource ManagementETC 2023-12-15This system will handle resources for stations, settlements, cities, and all other locations. It will also unlock Engineering Station gameplay for ships, letting players manage power, CPU, fuel, shields, coolant, etc. Underground FacilitiesETC 2023-12-15Adding new underground facilities to the game. Traversable areas offering gameplay opportunities in corporate industrial environments. Cutting T2ETC 2023-10-15All back end tech tasks related to updating the cutting feature for the multi-tool that will be used in future location and mission updates. The continued development of the existing Multi-Tool technology will allow players to cut through specific objects. This will primarily include the ability to free-form cut on specific surfaces. Persistent HangarsETC 2023-12-15Work that grants players the ability to have their own Persistent Hangars. This will also bring changes to the Cargo gameplay loop by allowing players to pack their grids manually.  Fire HazardETC 2023-10-26The Fire Hazard system will track fire & temperature on static and dynamic objects. For the initial release of fire, the feature will be setup on a select few vehicles. Physical Damage & BreakabilityETC 2023-10-26Making use of the physics engine to create a system that looks and behaves realistically when large objects such as ships are damaged by weaponry or colliding with other ships, locations, or planets.
This is an unofficial Star Citizen Fan Site. Alle Bilder sind urheberrechtlich geschützt. Star Citizen®, Roberts Space Industries® and Cloud Imperium ® are registered trademarks of Cloud Imperium Rights LLC