Bind Culling decides what entities are "bound" (network replicated) to which clients. Previously, the server would use the Entity Component Update Scheduler (ECUS) to determine visibility of entities for each client. This work introduces a StarHash maintained by the network code's Replication Layer to perform the same role. The StarHash is a data structure optimized for spatial queries, such as "what can this client see?"Added on 05.02.2022ETC 07.05.2021This is an unofficial Star Citizen Fan Site.
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