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Physical Damage & Breakability

Making use of the physics engine to create a system that looks and behaves realistically when large objects such as ships are damaged by weaponry or colliding with other ships, locations, or planets.Moved on 16.11.2023ETC 26.10.2023Moved on 04.11.2023ETC 15.08.2023Moved on 25.10.2023ETC 26.10.2023Moved on 27.07.2023ETC 15.08.2023Moved on 20.04.2023ETC 06.06.2023Moved on 23.02.2023ETC 06.03.2023Moved on 27.10.2022ETC 05.12.2022Moved on 22.07.2022ETC 09.09.2022Moved on 14.04.2022ETC 09.06.2022Moved on 03.03.2022ETC 08.03.2022Added on 05.02.2022ETC 29.11.2021
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