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Move Planet to Compute

Planetary terrain chunks have an important screen rendering fill-rate. Distant terrain shading attributes are computed on a per pixel basis which is not necessary most of of the time. By using a compute shader we can simplify and reduce the pixel shader cost to boost the overall terrain rendering performance. Moved on 17.03.2022ETC 11.05.2022Added on 05.02.2022ETC 27.04.2022
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