Planetary terrain chunks have an important screen rendering fill-rate. Distant terrain shading attributes are computed on a per pixel basis which is not necessary most of of the time. By using a compute shader we can simplify and reduce the pixel shader cost to boost the overall terrain rendering performance. Moved on 2022-03-17ETC 2022-05-11Added on 2022-02-05ETC 2022-04-27This is an unofficial Star Citizen Fan Site.
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