Planetary terrain chunks have an important screen rendering fill-rate. Distant terrain shading attributes are computed on a per pixel basis which is not necessary most of of the time. By using a compute shader we can simplify and reduce the pixel shader cost to boost the overall terrain rendering performance. Moved on 17.03.2022ETC 11.05.2022Added on 05.02.2022ETC 27.04.2022This is an unofficial Star Citizen Fan Site.
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