Moves the network code's Replication Layer out of the Dedicated Game Server (DGS) and into a stand-alone service. This service is referred to as the Hybrid, as later versions of Server Meshing will split it into component services handling different aspects of the Replication Layer's functionality. The first version of Server Meshing will use the Hybrid service to manage client and server streaming, replication of networked state between clients and servers, and persisting state changes to the EntityGraph.Added on 05.02.2022ETC 15.02.2022This is an unofficial Star Citizen Fan Site.
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